Using my flowchart, I was able to sketch out some rough screen layouts.
Now that I had made the big decisions in my sketching phase, I was able to quickly make wireframes. I kept the screens close to the original Minecraft Dungeons here because I wanted to see exactly where players were having difficulty. However, I did change the Inventory screen's layout because I wanted to see if it would perform better vertically.
I conducted a usability test with three participants. I found out that the original layout of the inventory screen was preferable amongst player's because it was more controller friendly and the item stats area had more breathable negative space. Players also had trouble identifying the icons Minecraft Dungeons uses to represent power, souls, and lives. Another big frustration was the "switch hero" screen. Players couldn't navigate very well.
I really enjoy making style guides, it's so satisfying to see it all come together. I color tested every design to see if they passed color blind accessibility standards and made slight alterations to any low contrast areas.